There’s a delay between moving into a new tile and attacking adjacent enemies, so there’s an inherent defender’s advantage.
C&C FUN JUMPS PC
The tile system fundamentally changes the way unit control functions, it causes unit positioning to be more deliberate than just box selecting and attack-moving like in most PC RTS. Units can only attack enemies in an adjacent tile, but there are many exceptions. The battlefields of Rivals are broken up into a small number of hex-based tiles which can only be occupied by a single unit. The launch pads ensure the action starts early and the game flows, but harassment and defense of Harvesters instigate much of the action. Direct attacks on the enemy base is also an option, but control of the Launch Pads decides almost all games.
![c&c fun jumps c&c fun jumps](https://image.smythstoys.com/zoom/196117.jpg)
If a Command Center gets hit twice, it’s destroyed resulting in defeat.
![c&c fun jumps c&c fun jumps](https://funjumpsllc.com/wp-content/uploads/2018/07/1501f9ae8ed4e6da5876c389ed59ad8f.jpg)
Your objective is to send forces to take and hold the Launch Pads which charge up the Nuclear Missile and eventually launch it towards the enemy Commander Center.
![c&c fun jumps c&c fun jumps](https://media.contentapi.ea.com/content/dam/scorpion/images/2018/06/ea-featured-image-command-and-conquer-rivals-16x9.jpg)
At each end of the map are two opposing Command Centers, and between them lies Tiberium fields, terrain to create obstacles, and unique to Rivals are the neutral Nuclear Missile Launcher and Launch Pads. The whole battlefield is viewable at all times, albeit with a typical fog of war system, so players don’t have to navigate the camera while trying to control units. The scale of Rivals is smaller than previous Command & Conquer games, both in unit count and map size. The precision of a mouse is not required as the entire game boils down to clicking on hexes. Rivals would not work on an Xbox controller, yet it does on mobile because the touch screen allows for rapidly selecting and issuing orders around the map. Rivals feels built from the ground up to provide gameplay on a touchscreen that isn’t a hindrance, and it achieves this through good design. Rivals maintains the pillars of RTS but simplifies and streamlines them for shorter game length, mobile devices, and accessibility for players new to RTS. EA learned from the backlash that Command & Conquer 4 received for its removal of many of these core mechanics. Here you’ll find micro, scouting, harvester harassment, simplified base building, economic management, and a strong focus on unit counters. Rivals has the units and mechanics you’d expect from a Command & Conquer game. Interaction is the one-word answer to my “What Makes RTS Games Fun” essay series, and Rivals contains more player interaction than any RTS I’ve played. There’s a lot of variety to be found with the classic strategies such as eco boom, hit and run with attack bikes, infantry spam, quick teching and so on. Fortunately, Rivals has a wide range of strategic depth and the amount of counter-play between opponents keeps each match feeling fresh. The main concern I had for Rivals was if it’d contain enough depth to give it the substance and longevity that I’ve had with prior Command & Conquer games, both as a player and a shoutcaster for over 400 matches of Command & Conquer: Generals.
![c&c fun jumps c&c fun jumps](http://koreabizwire.com/wp/wp-content/uploads/2015/06/16925247295_2bc805da94_z.jpg)
To me, Command & Conquer is an action-focused RTS, emphasizing micro-management, aggression and countering your opponent’s unit compositions. There’s no singleplayer component, so Rivals will only appeal to those who enjoy multiplayer. The battles in Rivals are frantic and fast-paced, and there’s something so appealing about having an entire RTS match in only a few minutes.įans of Command & Conquer have different ideas of what the franchise means to them. As much as raging fanboys will be displeased to hear me say this, I’ve been loving it. I’ve since received access to the pre-alpha and have played about 12 hours.
C&C FUN JUMPS FULL
My frustration dwindled after I watched a full match commentary and thought it looked kinda fun. Like the rest of the internet, I was disappointed when I heard about the overdue return of Command & Conquer is a mobile game rather than a traditional PC experience. Images were added to this article by Wayward This same article appears on GameCloud and is reposted here with the author’s permission. This article was written by Callum McCole of Stardock and General’s Gentlemen and is a guest post on this site.